Thanks for stopping by! Take a look (and listen) around the site. The Demos page is the most efficient route to hearing my portfolio. The Projects page describes some of my more interesting projects with specific audio and in-game samples.
I've been creating game audio for nearly 20 years, having worked on dozens of commercially released games and more than 50 projects. I also teach game audio, as a Professor of Practice at Worcester Polytechnic Institute. I've also created and taught game audio curriculum for Berklee College of Music, Becker College, and Boston University's Center for Digital Imaging Arts.
My audio design has been heard by millions of gamers on titles from EA, Activision-Blizzard, Discovery, Sierra, Tilted Mill, Ubisoft, SEGA, WB, Strategy First, and many more. I also create audio for "serious games" and other interactive media projects, as well as for broadcast media.
I'll be updating the site periodically, so stay tuned for more!
I provide a wide range of game audio services, including:
Recently Completed Projects:
- Shoot Many Robots (Ubisoft / Demiurge) - Android, iOS, XBLA, PSN, PC
- The Oregon Trail, 40th Anniversary Edition (Houghton Mifflin / Red Wagon / Doubletap) - 3DS, Wii
- Deadliest Catch: Sea of Chaos (Discovery / Crave / DoubleTap) - PS3, 360, Wii
For inquiries please contact:
Thanks for your interest!